

ĭeal damage relative to the enemy's remaining HP. įry enemies with supreme lightning magic.

įry the opposition with supreme lightning magic. Shock enemies with powerful lightning magic. Shock the opposition with powerful lightning magic. įreeze the opposition with supreme ice magic. Ĭhill the opposition with powerful ice magic. Scorch the enemy with supreme fire magic. Scorch the opposition with supreme fire magic. Sizzle the enemy with powerful fire magic. Sizzle the opposition with powerful fire magic. Inflict heavy damage on all enemies in sight. Press to fire sooner, but less rays are fired. Use the left stick to determine the direction of fire. Leap into the air and fire a stream of rays in front of you. Rain a flurry of up to thirteen attacks upon the enemy. Press the A Button for up to six additional attacks. Rocket across the field, striking down any enemies in the way for up to seven attacks. Rocket across the field, striking down any enemies in the way. īreak a card and render it unreloadable until the end of the battle. Pressing when it isn't on-screen will cancel the sleight. Press when it flashes on-screen to add an attack. ĭeliver up to three blows in a powerful jumping combo upon the enemy. Unleash a powerful three-hit combo upon the enemy. Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. Stun surrounding enemies with a single attack. Slide toward distant targets for a close-range attack. The term "sleight" comes from " sleight of hand", a skill commonly associated with card tricks. It is advised to build multiple layers of sleights into a deck, ensuring that cards may be used in multiple sleights, even after initial sleights remove cards from the deck. Since the first card in a stocked combo is removed from the player's deck when the combo is used, the player can quickly be reduced to a few weak cards if they abuse combos without arranging them into efficient sleights. Unlike other sleight types, "Duel sleights" can only be used by activating a duel, and can include up to seven cards. Riku's sleights are divided into "Attack", "Friend", and "Duel" sleights. Kingdom Hearts Re:Chain of Memories also introduces two sleights unique to the Bumble-Rumble mini-game. Sora's sleights are divided into "Attack", "Magic", "Summon", and "Friend" sleights, which are categorized based on the cards they use. As sleights are activated through a combination of stocked cards, the first card in the sleight will disappear from the player's deck unless certain enemy cards are activated, but they can be recovered with high-level item cards.

Some sleights only require two cards these Sleights will activate if the stocked cards don't fulfill any three-card Sleight, and can be activated with only two cards if desired by "stocking" the reload card instead of one in the player's deck, or by pressing and simultaneously in Kingdom Hearts Re:Chain of Memories. Each sleight has certain requirements to be activated, and most require all three stockable cards to be a certain type or value. Sora may learn sleights through leveling up, progressing through the story, obtaining certain cards, or opening treasure chests, while Riku gains all of his sleights early in his story. Sleights are used by Sora, Riku, and human and human-like bosses. "stock technique") is a type of special technique in Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories, activated by certain combinations of two or three Cards. The Sleight screen in Kingdom Hearts Re:Chain of Memories.Ī sleight ( ストック技, Sutokku Gi ?, lit.
